Creating is Hard 2

Creating is Hard 2

In a previous post I talked about a failed board game idea and I implied I might try it as a web-based game. Well after a lot of work on that I decided to take a break and try a game on Steam. Turns out I bought a game a while ago by the name of Mayhem Intergalactic but never played it.

Upon reading the text on the Help screen is when I realised this is basically the same game. Liking the basic concept– obviously– I started up a quick single player game versus the AI. Turns out it is nearly identical to my vision. Sure, I previously figured out my ideas were not all that original, but how many clones of the same game can the public tolerate? If someone likes my game over the competitions I would like to think it has to do with the features. Not because they simply did not already have alliance to another, similar game.

I still feel my version brings something to the table that the others lack (at least as far as I have seen). However, I need to ask myself if I still want to continue; Time is not something I have a lot of and I might rather work on something a bit more unique. After all, the sub-systems I have already built (login, chat, security mechanisms, ect) could be moved to another project virtually unmodified so it is not like scraping this project would mean I wasted most of my time…

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