Paranoia

Paranoia

I have stumbled across a new table-top, pen and paper RPG that goes by the name of Paranoia. A quote from the Wikipedia entry:

The game is set in Alpha Complex, an immense and futuristic domed or underground city controlled by The Computer, a schizophrenic civil service AI construct. The Computer has made happiness mandatory. Failure to be happy is punishable by summary execution. […] To deal with [threats], The Computer employs Troubleshooters, whose job is to solve problems: they go out, find trouble and shoot it. […] In most scenarios, each player character is in fact a mutant, commie and/or secret society member, and is given a hidden agenda separate from the group’s goals, often involving swindling or killing teammates – hence the name Paranoia. Therefore, Troubleshooter missions invariably turn into a constant comedy of errors as everyone on the team seeks to double-cross everyone else while keeping their own secrets. The game encourages an air of suspicion between the players, offering several tips on how to make Paranoia as paranoid an experience as possible.

I had not read more than this before I went over to RPGShop.com and bought the latest core rule book. I wish I could make this post longer by saying more but I honestly know next to nothing about the game and it’s rules. Since I am so obviously enthralled before even setting eyes on any of the actual rules let us tally up the score, shall we?

    The primary NPC is called “The Computer”
    The PCs are constantly looking for ways to screw each other
    Troubleshooters go out and shoot trouble
    I am a sucker for sci-fi and post-apocalyptic themed fiction

There is even a fan-created online server/client Java-based application that allows people to play over the ‘net called JParanoia!

I am so there.

Trust The Computer. The Computer is Your Friend.

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