Simple Tanks
Ah, Simple Tanks. My pet project I always get so excited about and never finish (or never really start). Every time I hit a tiny snag I have not encounter before I stop. This time it is uniquely identifying objects over the network with each player. Big problem no one has ever tackled before? Hardly. I also came across a problem I have already solved– at least in theory which is good enough for me right now– and I have yet to implement that. On top of that it would have far reaching applications for me if I just sat down and did some of these networking things.
Alas.