Archive for the ‘ Gaming ’ Category
I have always loved games that masterba… er, play themselves out. In such games the player sets the initial conditions– perhaps even writes a little code or designs something– and then lets it all hit the fan. As of late I have been staring at Gratuitous Space Battles. In this one you design a small fleet [ READ MORE ]
When Microsoft announced Windows 7 I went to my favorite retailer and pre-ordered my copy of Ultimate. Of course the more versions of Windows we get the less older games we can play on them. Dungeon Keeper 2 was always one of my personal favorites. Seeing my lovely girl playing it on Windows Vista made me [ READ MORE ]
I have become very interested in playing with RoboCode as of late. Wikipedia sums it up pretty nicley: Competitors write software that controls a miniature tank that fights other identically-built (but differently programmed) tanks in a playing field. Robots can move, shoot at each other, scan for each other, and hit the walls (or other robots) [ READ MORE ]
There has been a surprising amount of activity in my Choose Your Own Adventure game. The most popular page? The one where a robot “looks at you… [and] beeps in an obnoxious manner…” This activity makes me want to reboot the project while keeping the already-created user data. The project was never finished and still lacks [ READ MORE ]
In a previous post I talked about a failed board game idea and I implied I might try it as a web-based game. Well after a lot of work on that I decided to take a break and try a game on Steam. Turns out I bought a game a while ago by the name [ READ MORE ]